• Shipped Marvel’s Spider-Man 2, PlayStation's fastest-selling first-party title and one of the best-selling PS5 games.
• Fully owned key character assets including hero and final boss models, as well as a range of lower tier NPCs.
• Supported and served the team by authoring foundational template assets for the project, including universal body topology, Spider-Man template geometry, and a suite of common fasteners; all of which were used throughout the game.
• Demonstrated leadership by spearheading documentation efforts. During the final seven months of the project, I ran all project-specific asset review meetings for the Character Team and partnered with the team’s PM to evaluate, triage, and assign Jira tasks.
• Guided outsourcing efforts by writing briefs for 5 Spider-Man suits, and providing feedback.
• Encouraged continued learning and skills growth by spearheading our Character Art Workshops, and mentoring a colleague in ZBrush character sculpting for one year.
• Shipped Marvel’s Spider-Man, it’s “City That Never Sleeps” DLC, and the title’s Remaster.
• Fully owned production for a wide range of character art assets from heroes and bosses to lower tier NPCs.
• Worked directly with team Lead to ensure visual targets are met and stylistically consistent, and to push the visual standards within our department.
• Provided feedback and support to multiple outsourcing teams for character assets, and worked with Outsource Managers to ensure timely deliveries.
• Communicated with clients to ascertain their needs.
• Authored character sculpts and game res models, UVs, base bakes, and textures.
• Worked within a high quality photogrammetry pipeline for heads, bodies, and costumes.
• Gained exposure to the process of authoring FACS blendshapes.
• Worked on fabrication projects
Collaborated with Lead on updating body anatomy, tattoos and trunks for a large roster of fighters in UFC Undisputed 4. This project was canceled mid-production when THQ went out of business and liquidated its assets.