Dustin Brown
Dustin Brown
Senior Character Artist at Insomniac Games
Los Angeles, United States of America

About

Character Artist at Insomniac Games, most recently released Marvel's Spider-Man. Priorly at Sony VASG as an outsource Character Artist on Days Gone and Counterspy.

Skills

Character DesignCharacter ModelingDigital SculptingGame DevelopmentPBR TexturingMentoringTeachingCommunication

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Arnold
Arnold
Substance Painter
Substance Painter
Substance Designer
Substance Designer
RizomUV
RizomUV
Marvelous Designer
Marvelous Designer
R3DS Wrap
R3DS Wrap
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere

Productions

  • Daysgone
    • Video Game
      Days Gone
    • Year
      2019
    • Role
      Character Artist
    • Company
      Bend Studio (outsourced at VASG)
  • Spiderman
    • Video Game
      Marvel's Spider-Man
    • Year
      2018
    • Role
      Character Artist
    • Company
      Insomniac Games
  • Counterspy
    • Video Game
      CounterSpy
    • Year
      2014
    • Role
      Character Artist
    • Company
      Dynamighty (outsourced at VASG)

Experience

  • Character Artist at Insomniac Games, SIE Worldwide Studios
    Burbank, United States of America
    January 2017 - Present

    PROJECTS:

    • Marvel's Spider-Man

    • City That Never Sleeps (DLC)

    RESPONSIBILITIES:

    • Authored lead character art assets, Spider-Man suits, supporting role NPCs, rogues' gallery villains, thug faction enemies, questgivers and other NPCs.

    • Worked with the team Lead to ensure visual targets are met and stylistically consistent, and to push the visual standards within our department.

    • Collaborated with a smaller group on the CTNS DLC by representing the Character team during combat meetings, and authoring Black Cat and the final form "Mecha" Hammerhead boss.

    • Provided feedback and support to multiple outsourcing teams for character assets, and worked with Outsource Managers to insure timely deliveries.

  • Character Artist at Visual Arts division, Product Development Services Group, SIE Worldwide Studios
    San Diego, United States of America
    April 2013 - January 2017

    PROJECTS:

    • Days Gone

    • Counterspy

    RESPONSIBILITIES:

    • Communicated with clients to ascertain their needs.

    • Authored character high/low models, UVs, base bakes, and textures.

    • Worked within a high quality photogrammetry pipeline for heads, bodies, and costumes.

    • Gained exposure to the process of authoring FACS blendshapes.

  • Character Artist at THQ San Diego
    San Diego, United States of America
    September 2011 - June 2012

    PROJECTS:

    • UFC Undisputed 4 (cancelled)