Dustin Brown
Dustin Brown
Adv. Sr. Character Artist - Insomniac
Bend, Oregon, United States

Skills

Character DesignCharacter ModelingDigital SculptingGame DevelopmentPBR TexturingMentoringTeachingCommunication

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Arnold
Arnold
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
RizomUV
RizomUV
Marvelous Designer
Marvelous Designer
R3DS Wrap
R3DS Wrap
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere

Productions

    • Video Game
      Marvel's Spider-Man 2
    • Year
      2023
    • Role
      Senior Character Artist
    • Company
      Insomniac Games
    • Video Game
      Days Gone
    • Year
      2019
    • Role
      Character Artist
    • Company
      PlayStation Studios Visual Arts
    • Video Game
      Marvel's Spider-Man
    • Year
      2018
    • Role
      Character Artist
    • Company
      Insomniac Games
    • Video Game
      CounterSpy
    • Year
      2014
    • Role
      Character Artist
    • Company
      PlayStation Studios Visual Arts

Experience

  • Advanced Senior Character Artist at Insomniac Games
    Bend, OR, US
    October 2023 - Present

  • Senior Character Artist at Insomniac Games
    Burbank, CA, US
    October 2020 - October 2023

    • Shipped Marvel’s Spider-Man 2, PlayStation's fastest-selling first-party title and one of the best-selling PS5 games.

    • Fully owned key character assets including hero and final boss models, as well as a range of lower tier NPCs.

    • Supported and served the team by authoring foundational template assets for the project, including universal body topology, Spider-Man template geometry, and a suite of common fasteners; all of which were used throughout the game.

    • Demonstrated leadership by spearheading documentation efforts. During the final seven months of the project, I ran all project-specific asset review meetings for the Character Team and partnered with the team’s PM to evaluate, triage, and assign Jira tasks.

    • Guided outsourcing efforts by writing briefs for 5 Spider-Man suits, and providing feedback.

    • Encouraged continued learning and skills growth by spearheading our Character Art Workshops, and mentoring a colleague in ZBrush character sculpting for one year.

  • Character Artist at Insomniac Games
    Burbank, CA, US
    January 2017 - October 2020

    • Shipped Marvel’s Spider-Man, it’s “City That Never Sleeps” DLC, and the title’s Remaster.

    • Fully owned production for a wide range of character art assets from heroes and bosses to lower tier NPCs.

    • Worked directly with team Lead to ensure visual targets are met and stylistically consistent, and to push the visual standards within our department.

    • Provided feedback and support to multiple outsourcing teams for character assets, and worked with Outsource Managers to ensure timely deliveries.

  • Character Artist at PlayStation Studios Visual Arts
    San Diego, CA, US
    April 2013 - January 2017

    • Communicated with clients to ascertain their needs.

    • Authored character sculpts and game res models, UVs, base bakes, and textures.

    • Worked within a high quality photogrammetry pipeline for heads, bodies, and costumes.

    • Gained exposure to the process of authoring FACS blendshapes.

    • Worked on fabrication projects

  • Character Artist at THQ San Diego
    San Diego, CA, US
    September 2011 - June 2012

    Collaborated with Lead on updating body anatomy, tattoos and trunks for a large roster of fighters in UFC Undisputed 4. This project was canceled mid-production when THQ went out of business and liquidated its assets.

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